Files
UnrealEngineUWP/Engine/Source/Runtime/TextureUtilitiesCommon/Public/TextureImportUtils.h
charles bloom f260e6f946 ETextureImportPNGInfill option to control when transparent RGB is filled from neighbors
set to Always to get fill into transparent for non-binary transparency case
legacy config setting still respected, but new config supercedes
legacy behavior was to Infill only for binary transparency

#preflight https://horde.devtools.epicgames.com/job/6463e74dd62884a78fd7dad6
#rb jared.adkins,fabian.giesen
#rnx

[CL 25502194 by charles bloom in ue5-main branch]
2023-05-16 21:49:29 -04:00

1.0 KiB