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e634ee40dc2e97daa4e4ead10edfeb683fee4792
UnrealEngineUWP
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Engine
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GeometryCore
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CompGeom
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jimmy andrews
b8887e57ed
Add a new polygon-based simplification method to ConvexHull3, and a tolerance for the initial hull build, to support use cases where we do not need an exact hull and can prioritize using fewer plane + avoiding near-degenerate planes in the output. This simplification is especially effective for cases where a large number of near-coplanar faces would exist in the exact-hull output.
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#rb rinat.abdrashitov [CL 26683043 by jimmy andrews in ue5-main branch]
2023-07-28 15:02:49 -04:00
..
ThirdParty
add precise math for exact predicates on clang, where supported
2023-05-17 12:25:46 -04:00
ConvexDecomposition3.cpp
Add option to drive adding more negative space samples when the current samples don't cover the space identified by Voxel Search (and are farther apart than the target Sample Spacing), to make the negative space coverage algorithm better able to protect space in challenging cases where a smaller fixed number of samples would fail.
2023-06-29 11:28:58 -04:00
ConvexHull2.cpp
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ConvexHull3.cpp
Add a new polygon-based simplification method to ConvexHull3, and a tolerance for the initial hull build, to support use cases where we do not need an exact hull and can prioritize using fewer plane + avoiding near-degenerate planes in the output. This simplification is especially effective for cases where a large number of near-coplanar faces would exist in the exact-hull output.
2023-07-28 15:02:49 -04:00
Delaunay2.cpp
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Delaunay3.cpp
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DiTOrientedBox.cpp
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ExactPredicates.cpp
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FitOrientedBox2.cpp
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FitOrientedBox3.cpp
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PolygonTriangulation.cpp
Fix crash when spline mesh tool has a spline with too few points, and generally make polygon triangulation not crash when passed an input with too few points
2023-06-28 15:30:03 -04:00