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e634ee40dc2e97daa4e4ead10edfeb683fee4792
UnrealEngineUWP
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Engine
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GeometryCore
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jimmy andrews
b8887e57ed
Add a new polygon-based simplification method to ConvexHull3, and a tolerance for the initial hull build, to support use cases where we do not need an exact hull and can prioritize using fewer plane + avoiding near-degenerate planes in the output. This simplification is especially effective for cases where a large number of near-coplanar faces would exist in the exact-hull output.
...
#rb rinat.abdrashitov [CL 26683043 by jimmy andrews in ue5-main branch]
2023-07-28 15:02:49 -04:00
..
Private
Add a new polygon-based simplification method to ConvexHull3, and a tolerance for the initial hull build, to support use cases where we do not need an exact hull and can prioritize using fewer plane + avoiding near-degenerate planes in the output. This simplification is especially effective for cases where a large number of near-coplanar faces would exist in the exact-hull output.
2023-07-28 15:02:49 -04:00
Public
Add a new polygon-based simplification method to ConvexHull3, and a tolerance for the initial hull build, to support use cases where we do not need an exact hull and can prioritize using fewer plane + avoiding near-degenerate planes in the output. This simplification is especially effective for cases where a large number of near-coplanar faces would exist in the exact-hull output.
2023-07-28 15:02:49 -04:00
geometry3cpp.tps
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geometry3Sharp.tps
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GeometryCore.Build.cs
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GTEngine.tps
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Predicates.tps
…