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UnrealEngineUWP
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e634ee40dc2e97daa4e4ead10edfeb683fee4792
UnrealEngineUWP
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Engine
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Source
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Runtime
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Core
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Private
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Math
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zak middleton
d51c438871
#ue5 - Change TQuat::FindBetween_Helper() when dealing with anti-parallel (opposite direction) vectors. This restores the old behavior to prefer rotation around the Z-axis when dealing with vectors with X or Y dominant components, which causes rotations in gameplay to avoid adding roll when the quat is used for interpolation. Added more validation tests to compare old and new methods.
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#rb David.Paquette [CL 25881692 by zak middleton in ue5-main branch]
2023-06-08 16:28:33 -04:00
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BasicMathExpressionEvaluator.cpp
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Box2D.cpp
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Color.cpp
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ColorList.cpp
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FloatPacker.cpp
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GenericOctree.cpp
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SHMath.cpp
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Sobol.cpp
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Sphere.cpp
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Transform.cpp
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TransformVectorized.cpp
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UnitConversion.cpp
Add torque units and extend force units
2023-06-01 07:44:12 -04:00
UnrealMath.cpp
#ue5 - Change TQuat::FindBetween_Helper() when dealing with anti-parallel (opposite direction) vectors. This restores the old behavior to prefer rotation around the Z-axis when dealing with vectors with X or Y dominant components, which causes rotations in gameplay to avoid adding roll when the quat is used for interpolation. Added more validation tests to compare old and new methods.
2023-06-08 16:28:33 -04:00
UnrealMath.tps
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UnrealMathSSE.cpp
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