Files
UnrealEngineUWP/Engine/Source/Programs/UnrealBuildTool/Platform/Linux/LinuxExports.cs
james singer 5dcb4c6452 Fix an issue with Linux symbol stripping
#rb [at]josh.adams
#rnx

[CL 26343195 by james singer in ue5-main branch]
2023-06-30 09:53:31 -04:00

26 lines
786 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using EpicGames.Core;
using Microsoft.Extensions.Logging;
namespace UnrealBuildTool
{
/// <summary>
/// Public Linux functions exposed to UAT
/// </summary>
public class LinuxExports
{
/// <summary>
///
/// </summary>
/// <param name="SourceFile"></param>
/// <param name="TargetFile"></param>
/// <param name="Logger">Logger for output</param>
public static void StripSymbols(FileReference SourceFile, FileReference TargetFile, ILogger Logger)
{
LinuxToolChain ToolChain = new LinuxToolChain(LinuxPlatform.DefaultHostArchitecture, (LinuxPlatformSDK)UEBuildPlatform.GetSDK(UnrealTargetPlatform.Linux)!, ClangToolChainOptions.None, Logger);
ToolChain.StripSymbols(SourceFile, TargetFile, Logger);
}
}
}