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UnrealEngineUWP
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UnrealEngineUWP
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UnrealBuildTool
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History
Josh Adams
482a7d6493
- Removed static lib version checking because it's not as useful now, and cannot work with VisionOS libs
...
#fyi adam.kinge #rb adam.kinge [CL 26694629 by Josh Adams in ue5-main branch]
2023-07-28 22:24:55 -04:00
..
Android
- Moved SDK versions (MainVersion and Min/Max SDK version) from C# strings to SDK.json files in the Platform's Config folder
2023-06-21 11:21:01 -04:00
Apple
- Added architecture to GetDestinationPlatform() so -destination param to xcodebuild can get simulators (and brought it over from 5.4)
2023-07-26 16:41:36 -04:00
IOS
- Removed static lib version checking because it's not as useful now, and cannot work with VisionOS libs
2023-07-28 22:24:55 -04:00
Linux
Make UBT handle gracefully lack of the PGO data files.
2023-07-26 12:41:21 -04:00
Mac
- Made IOS and Mac BuildPlatforms classes come from AppleBuildPlatform so we can make UBT regen makefiles when xcode-select location changes
2023-07-26 17:45:21 -04:00
TVOS
Set the correct sdk to use for iOS device and iOS Simulator builds
2023-07-25 11:42:25 -04:00
Windows
UnrealBuildTool: BuildSettingsVersion.V4 enable msvc strict conformance mode by default
2023-07-27 19:47:12 -04:00