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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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e634ee40dc2e97daa4e4ead10edfeb683fee4792
UnrealEngineUWP/Engine/Source/Programs/UnrealBuildTool/Platform/IOS
History
Josh Adams 482a7d6493 - Removed static lib version checking because it's not as useful now, and cannot work with VisionOS libs
#fyi adam.kinge
#rb adam.kinge

[CL 26694629 by Josh Adams in ue5-main branch]
2023-07-28 22:24:55 -04:00
..
IOSCodeSigning.cs
UnrealBuildTool: More automated code cleanup
2023-05-31 13:37:21 -04:00
IOSExports.cs
Fix tvOS multi user
2023-06-09 04:08:47 -04:00
IOSPlatformSDK.Versions.cs
UnrealBuildTool: Use expression body for simple properties and accessors
2023-05-30 18:01:50 -04:00
IOSPostBuildSyncMode.cs
- Added architecture to GetDestinationPlatform() so -destination param to xcodebuild can get simulators (and brought it over from 5.4)
2023-07-26 16:41:36 -04:00
IOSProjectGenerator.cs
UnrealBuildTool: Automated code cleanup
2023-05-30 18:38:07 -04:00
IOSToolChain.cs
- Couple of changes that got lost for .stub generation (modern was missing the Payload internal directory, and legacy needed to use targetname for the schemename, not project name)
2023-07-26 17:49:55 -04:00
MobileProvisionContents.cs
UnrealBuildTool: More automated code cleanup
2023-05-31 13:37:21 -04:00
UEBuildIOS.cs
- Removed static lib version checking because it's not as useful now, and cannot work with VisionOS libs
2023-07-28 22:24:55 -04:00
UEDeployIOS.cs
Additional UBT changes to support iOS Simulator:
2023-07-26 01:01:43 -04:00
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