Files
UnrealEngineUWP/Engine/Source/Programs/UnrealBuildTool/Platform/Android/AndroidPlatformSDK.Versions.cs
josh adams 305c260069 - Moved SDK versions (MainVersion and Min/Max SDK version) from C# strings to SDK.json files in the Platform's Config folder
- Allow for per-project override in a project's platform's config folder (this is merging with my other work on per-project SDKs and validation of multi-target builds)
- More versions will move over after this
#rb david.harvey

[CL 26150552 by josh adams in ue5-main branch]
2023-06-21 11:21:01 -04:00

32 lines
874 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using EpicGames.Core;
namespace UnrealBuildTool
{
/////////////////////////////////////////////////////////////////////////////////////
// If you are looking for any version numbers not listed here, see GDK_SDK.json
/////////////////////////////////////////////////////////////////////////////////////
partial class AndroidPlatformSDK : UEBuildPlatformSDK
{
protected override void GetValidSoftwareVersionRange(out string? MinVersion, out string? MaxVersion)
{
MinVersion = MaxVersion = null;
}
public override string GetPlatformSpecificVersion(string VersionType)
{
switch (VersionType.ToLower())
{
case "platforms": return "android-33";
case "build-tools": return "33.0.1";
case "cmake": return "3.10.2.4988404";
case "ndk": return "25.1.8937393";
}
return "";
}
}
}