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- Allow for per-project override in a project's platform's config folder (this is merging with my other work on per-project SDKs and validation of multi-target builds) - More versions will move over after this #rb david.harvey [CL 26150552 by josh adams in ue5-main branch]
32 lines
874 B
C#
32 lines
874 B
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using EpicGames.Core;
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namespace UnrealBuildTool
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{
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/////////////////////////////////////////////////////////////////////////////////////
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// If you are looking for any version numbers not listed here, see GDK_SDK.json
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/////////////////////////////////////////////////////////////////////////////////////
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partial class AndroidPlatformSDK : UEBuildPlatformSDK
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{
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protected override void GetValidSoftwareVersionRange(out string? MinVersion, out string? MaxVersion)
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{
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MinVersion = MaxVersion = null;
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}
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public override string GetPlatformSpecificVersion(string VersionType)
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{
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switch (VersionType.ToLower())
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{
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case "platforms": return "android-33";
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case "build-tools": return "33.0.1";
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case "cmake": return "3.10.2.4988404";
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case "ndk": return "25.1.8937393";
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}
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return "";
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}
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}
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}
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