Files
UnrealEngineUWP/Engine/Source/Programs/Shared/EpicGames.Build/System/CompileScriptModules.cs
bryan sefcik 38d227cc6d Updated some functions to take an IEnumerable instead of specific types. This is make sure containers don't get modified by the function being called.
#fyi joe.kirchoff
#preflight 6424aeb25e52099fe397a3bd

[CL 24846671 by bryan sefcik in ue5-main branch]
2023-03-29 18:01:18 -04:00

27 KiB