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UnrealEngineUWP/Engine/Source/Editor/SparseVolumeTexture/Private/SparseVolumeTextureOpenVDBUtility.cpp
tim doerries a7483744c5 Fixed SparseVolumeTextureSamplePageTable() and SparseVolumeTextureLoadPageTable() sometimes loading from the page table at incorrect coordinates when the page table is using a page table offset. Fixed incorrect page table offset in SVT sequences causing parts of the volume to appear cut off at higher mip levels. Fixed empty vdb frames during import causing massive VolumeResolution values in the resulting SVT. Fixed StreamingManager triggering an assert when all voxels of a higher mip level have been stripped away due to occupancy bitmask based compression. It seems that higher mip levels can sometimes be empty despite lower mip levels having valid data. I suspect that this is due to precision issues when averaging 8 small float values and then quantizing them during the mip mapping.
Removed unused lambda in SVT factory.

#rb none
#jira UE-189125
#rnx

[CL 26209669 by tim doerries in ue5-main branch]
2023-06-23 10:22:59 -04:00

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