Files
UnrealEngineUWP/Engine/Plugins/Runtime/Metasound/Source/MetasoundFrontend/Private/MetasoundAssetManager.cpp
rob gay 18e887e937 [MetaSounds] Fix/add missing new MetaSound type icons/thumbnails as well as play/stop overlays. Support for showing/filtering presets in ContentBrowser
#rb helen.yang julien.stjean
[REVIEW] helen.yang
#jira UE-168050
#preflight 635314707261e565c497645f

[CL 22786984 by rob gay in ue5-main branch]
2022-10-26 15:28:04 -04:00

31 lines
791 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "MetasoundAssetManager.h"
namespace Metasound
{
namespace Frontend
{
namespace AssetTags
{
const FString ArrayDelim = TEXT(",");
const FName AssetClassID = "AssetClassID";
#if WITH_EDITORONLY_DATA
const FName IsPreset = "bIsPreset";
#endif // WITH_EDITORONLY_DATA
const FName RegistryVersionMajor = "RegistryVersionMajor";
const FName RegistryVersionMinor = "RegistryVersionMinor";
#if WITH_EDITORONLY_DATA
const FName RegistryInputTypes = "RegistryInputTypes";
const FName RegistryOutputTypes = "RegistryOutputTypes";
#endif // WITH_EDITORONLY_DATA
} // namespace AssetTags
IMetaSoundAssetManager* IMetaSoundAssetManager::Instance = nullptr;
} // namespace Frontend
} // namespace Metasound