2021-11-07 23:43:01 -05:00
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// Copyright Epic Games, Inc. All Rights Reserved.
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#include "MetasoundAssetManager.h"
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namespace Metasound
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{
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namespace Frontend
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{
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namespace AssetTags
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{
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const FString ArrayDelim = TEXT(",");
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const FName AssetClassID = "AssetClassID";
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2022-10-26 15:28:04 -04:00
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#if WITH_EDITORONLY_DATA
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const FName IsPreset = "bIsPreset";
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#endif // WITH_EDITORONLY_DATA
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2021-11-07 23:43:01 -05:00
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const FName RegistryVersionMajor = "RegistryVersionMajor";
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const FName RegistryVersionMinor = "RegistryVersionMinor";
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#if WITH_EDITORONLY_DATA
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const FName RegistryInputTypes = "RegistryInputTypes";
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const FName RegistryOutputTypes = "RegistryOutputTypes";
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#endif // WITH_EDITORONLY_DATA
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} // namespace AssetTags
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IMetaSoundAssetManager* IMetaSoundAssetManager::Instance = nullptr;
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} // namespace Frontend
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} // namespace Metasound
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