Files
UnrealEngineUWP/Engine/Source/Runtime/NetworkFileSystem
PJ Kack da6c392750 COTF & ODSC: Fix assert in FMaterialShaderMap::LoadForRemoteRecompile when a requested material has already been destroyed and can't be found any more.
Fix serialization bug that cause old file based COTF to ignore what shader platform we were requesting (fixed for Zen COTF in 19595445).
Extend the -noshaderddc command line option with -noglobalshaderddc and -nomaterialshaderddc options (to improve COTF debugging iteration times).

#jira none
#rb jason.nadro
#rnx
#preflight 624c497bbd5b36eec30c314f

[CL 19643402 by PJ Kack in ue5-main branch]
2022-04-06 02:31:55 -04:00
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