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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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e596e5d4591f8097aa51e00f3e2c80aeb22882cb
UnrealEngineUWP/Engine
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matija kecman e596e5d459 Modeling Tools Baking/Approximate Actors: Minor refactoring of MeshGenericWorldPositionBaker
#rb lonnie.li
#rnx
#jira none
#preflight 6255d2ff3f5641db59091ee7

[CL 19727436 by matija kecman in ue5-main branch]
2022-04-12 15:59:24 -04:00
..
Binaries
Upgrade to .NET 6.0
2022-04-06 14:46:50 -04:00
Build
Create base QAModeling Plugin
2022-04-12 14:41:08 -04:00
Config
UE-141180 - Loss of precision with String to Float Real conversion
2022-04-12 14:41:25 -04:00
Documentation
Documentation for build tools
2022-04-01 16:31:55 -04:00
Extras
[robo] Work-around for conflicting reconsiders crashing: only look for user workspaces on the commit server, not on edges.
2022-03-31 05:34:47 -04:00
Platforms/Hololens
hololens platform test file.
2022-04-07 12:29:26 -04:00
Plugins
Modeling Tools Baking/Approximate Actors: Minor refactoring of MeshGenericWorldPositionBaker
2022-04-12 15:59:24 -04:00
Programs
Add SwitchboardListener and UnrealMultiUserServer to the build steps for
2022-04-05 15:26:12 -04:00
Shaders
Change strata visualization to use ShaderPrint.
2022-04-12 14:06:17 -04:00
Source
PR #8726: Missing Clean() of Character SavedRootMotion in MovementComp. This could cause refs from stale root motion sources to prevent GC'ing for longer than necessary, possibly indefinitely under the right circumstances.
2022-04-12 15:52:49 -04:00
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