You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
#jira none #rb luke.thatcher #preflight 60abd0c758f02e00017a2196 [CL 16438084 by christopher waters in ue5-main branch]
467 lines
15 KiB
C++
467 lines
15 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
|
|
#include "VisualizeTexturePresent.h"
|
|
#include "VisualizeTexture.h"
|
|
#include "ScreenPass.h"
|
|
#include "UnrealEngine.h"
|
|
#include "Engine/Canvas.h"
|
|
#include "Engine/Engine.h"
|
|
#include "RenderTargetPool.h"
|
|
|
|
// draw a single pixel sized rectangle using 4 sub elements
|
|
static void DrawBorder(FCanvas& Canvas, const FIntRect Rect, FLinearColor Color)
|
|
{
|
|
// top
|
|
Canvas.DrawTile(Rect.Min.X, Rect.Min.Y, Rect.Max.X - Rect.Min.X, 1, 0, 0, 1, 1, Color);
|
|
// bottom
|
|
Canvas.DrawTile(Rect.Min.X, Rect.Max.Y - 1, Rect.Max.X - Rect.Min.X, 1, 0, 0, 1, 1, Color);
|
|
// left
|
|
Canvas.DrawTile(Rect.Min.X, Rect.Min.Y + 1, 1, Rect.Max.Y - Rect.Min.Y - 2, 0, 0, 1, 1, Color);
|
|
// right
|
|
Canvas.DrawTile(Rect.Max.X - 1, Rect.Min.Y + 1, 1, Rect.Max.Y - Rect.Min.Y - 2, 0, 0, 1, 1, Color);
|
|
}
|
|
|
|
// helper class to get a consistent layout in multiple functions
|
|
// MaxX and Y are the output value that can be requested during or after iteration
|
|
// Examples usages:
|
|
// FRenderTargetPoolEventIterator It(RenderTargetPoolEvents, OptionalStartIndex);
|
|
// while(FRenderTargetPoolEvent* Event = It.Iterate()) {}
|
|
struct FRenderTargetPoolEventIterator
|
|
{
|
|
int32 Index;
|
|
TArray<FRenderTargetPoolEvent>& RenderTargetPoolEvents;
|
|
bool bLineContent;
|
|
uint32 TotalWidth;
|
|
int32 Y;
|
|
|
|
// constructor
|
|
FRenderTargetPoolEventIterator(TArray<FRenderTargetPoolEvent>& InRenderTargetPoolEvents, int32 InIndex = 0)
|
|
: Index(InIndex)
|
|
, RenderTargetPoolEvents(InRenderTargetPoolEvents)
|
|
, bLineContent(false)
|
|
, TotalWidth(1)
|
|
, Y(0)
|
|
{
|
|
Touch();
|
|
}
|
|
|
|
FRenderTargetPoolEvent* operator*()
|
|
{
|
|
if (Index < RenderTargetPoolEvents.Num())
|
|
{
|
|
return &RenderTargetPoolEvents[Index];
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
// @return 0 if end was reached
|
|
FRenderTargetPoolEventIterator& operator++()
|
|
{
|
|
if (Index < RenderTargetPoolEvents.Num())
|
|
{
|
|
++Index;
|
|
}
|
|
|
|
Touch();
|
|
|
|
return *this;
|
|
}
|
|
|
|
int32 FindClosingEventY() const
|
|
{
|
|
FRenderTargetPoolEventIterator It = *this;
|
|
|
|
const ERenderTargetPoolEventType StartType = (*It)->GetEventType();
|
|
|
|
if (StartType == ERTPE_Alloc)
|
|
{
|
|
int32 PoolEntryId = RenderTargetPoolEvents[Index].GetPoolEntryId();
|
|
|
|
++It;
|
|
|
|
// search for next Dealloc of the same PoolEntryId
|
|
for (; *It; ++It)
|
|
{
|
|
FRenderTargetPoolEvent* Event = *It;
|
|
|
|
if (Event->GetEventType() == ERTPE_Dealloc && Event->GetPoolEntryId() == PoolEntryId)
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
else if (StartType == ERTPE_Phase)
|
|
{
|
|
++It;
|
|
|
|
// search for next Phase
|
|
for (; *It; ++It)
|
|
{
|
|
FRenderTargetPoolEvent* Event = *It;
|
|
|
|
if (Event->GetEventType() == ERTPE_Phase)
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
check(0);
|
|
}
|
|
|
|
return It.Y;
|
|
}
|
|
|
|
private:
|
|
|
|
void Touch()
|
|
{
|
|
if (Index < RenderTargetPoolEvents.Num())
|
|
{
|
|
const FRenderTargetPoolEvent& Event = RenderTargetPoolEvents[Index];
|
|
|
|
const ERenderTargetPoolEventType Type = Event.GetEventType();
|
|
|
|
if (Type == ERTPE_Alloc)
|
|
{
|
|
// for now they are all equal width
|
|
TotalWidth = FMath::Max(TotalWidth, Event.GetColumnX() + Event.GetColumnSize());
|
|
}
|
|
Y = Event.GetTimeStep();
|
|
}
|
|
}
|
|
};
|
|
|
|
uint32 FVisualizeTexturePresent::ComputeEventDisplayHeight()
|
|
{
|
|
FRenderTargetPoolEventIterator It(GRenderTargetPool.RenderTargetPoolEvents);
|
|
while (*It)
|
|
{
|
|
++It;
|
|
}
|
|
return It.Y;
|
|
}
|
|
|
|
void FVisualizeTexturePresent::OnStartRender(const FViewInfo& View)
|
|
{
|
|
#if SUPPORTS_VISUALIZE_TEXTURE
|
|
GVisualizeTexture.FeatureLevel = View.GetFeatureLevel();
|
|
GVisualizeTexture.Captured = {};
|
|
GVisualizeTexture.VersionCountMap.Empty();
|
|
#endif
|
|
}
|
|
|
|
void FVisualizeTexturePresent::PresentContent(FRDGBuilder& GraphBuilder, const FViewInfo& View, FScreenPassRenderTarget Output)
|
|
{
|
|
check(Output.IsValid());
|
|
|
|
if (GRenderTargetPool.RenderTargetPoolEvents.Num())
|
|
{
|
|
FIntPoint DisplayLeftTop(20, 50);
|
|
// on the right we leave more space to make the mouse tooltip readable
|
|
FIntPoint DisplayExtent(View.ViewRect.Width() - DisplayLeftTop.X * 2 - 140, View.ViewRect.Height() - DisplayLeftTop.Y * 2);
|
|
|
|
// if the area is not too small
|
|
if (DisplayExtent.X > 50 && DisplayExtent.Y > 50)
|
|
{
|
|
AddDrawCanvasPass(GraphBuilder, RDG_EVENT_NAME("RenderTargetPool"), View, Output, [&View, DisplayLeftTop, DisplayExtent] (FCanvas& Canvas)
|
|
{
|
|
FRenderTargetPool::SMemoryStats MemoryStats = GRenderTargetPool.ComputeView();
|
|
|
|
// TinyFont property
|
|
const int32 FontHeight = 12;
|
|
|
|
FIntPoint MousePos = View.CursorPos;
|
|
|
|
FLinearColor BackgroundColor = FLinearColor(0.0f, 0.0f, 0.0f, 0.7f);
|
|
FLinearColor PhaseColor = FLinearColor(0.2f, 0.1f, 0.05f, 0.8f);
|
|
FLinearColor ElementColor = FLinearColor(0.3f, 0.3f, 0.3f, 0.9f);
|
|
FLinearColor ElementColorVRam = FLinearColor(0.4f, 0.25f, 0.25f, 0.9f);
|
|
|
|
UTexture2D* GradientTexture = UCanvas::StaticClass()->GetDefaultObject<UCanvas>()->GradientTexture0;
|
|
|
|
// background rectangle
|
|
Canvas.DrawTile(DisplayLeftTop.X, DisplayLeftTop.Y - 1 * FontHeight - 1, DisplayExtent.X, DisplayExtent.Y + FontHeight, 0, 0, 1, 1, BackgroundColor);
|
|
|
|
{
|
|
uint32 MB = 1024 * 1024;
|
|
uint32 MBm1 = MB - 1;
|
|
|
|
FString Headline = *FString::Printf(TEXT("RenderTargetPool elements(x) over time(y) >= %dKB, Displayed/Total:%d/%dMB"),
|
|
GRenderTargetPool.EventRecordingSizeThreshold,
|
|
(uint32)((MemoryStats.DisplayedUsageInBytes + MBm1) / MB),
|
|
(uint32)((MemoryStats.TotalUsageInBytes + MBm1) / MB));
|
|
Canvas.DrawShadowedString(DisplayLeftTop.X, DisplayLeftTop.Y - 1 * FontHeight - 1, *Headline, GEngine->GetTinyFont(), FLinearColor(1, 1, 1));
|
|
}
|
|
|
|
uint32 EventDisplayHeight = FVisualizeTexturePresent::ComputeEventDisplayHeight();
|
|
|
|
float ScaleX = DisplayExtent.X / (float)MemoryStats.TotalColumnSize;
|
|
float ScaleY = DisplayExtent.Y / (float)EventDisplayHeight;
|
|
|
|
// 0 if none
|
|
FRenderTargetPoolEvent* HighlightedEvent = 0;
|
|
FIntRect HighlightedRect;
|
|
|
|
// Phase events
|
|
for (FRenderTargetPoolEventIterator It(GRenderTargetPool.RenderTargetPoolEvents); *It; ++It)
|
|
{
|
|
FRenderTargetPoolEvent* Event = *It;
|
|
|
|
if (Event->GetEventType() == ERTPE_Phase)
|
|
{
|
|
int32 Y0 = It.Y;
|
|
int32 Y1 = It.FindClosingEventY();
|
|
|
|
FIntPoint PixelLeftTop((int32)(DisplayLeftTop.X), (int32)(DisplayLeftTop.Y + ScaleY * Y0));
|
|
FIntPoint PixelRightBottom((int32)(DisplayLeftTop.X + DisplayExtent.X), (int32)(DisplayLeftTop.Y + ScaleY * Y1));
|
|
|
|
bool bHighlight = MousePos.X >= PixelLeftTop.X && MousePos.X < PixelRightBottom.X && MousePos.Y >= PixelLeftTop.Y && MousePos.Y <= PixelRightBottom.Y;
|
|
|
|
if (bHighlight)
|
|
{
|
|
HighlightedEvent = Event;
|
|
HighlightedRect = FIntRect(PixelLeftTop, PixelRightBottom);
|
|
}
|
|
|
|
// UMax is 0.9f to avoid getting some wrap texture leaking in at the bottom
|
|
Canvas.DrawTile(PixelLeftTop.X, PixelLeftTop.Y, PixelRightBottom.X - PixelLeftTop.X, PixelRightBottom.Y - PixelLeftTop.Y, 0, 0, 1, 0.9f, PhaseColor, GradientTexture->GetResource());
|
|
}
|
|
}
|
|
|
|
// Alloc / Dealloc events
|
|
for (FRenderTargetPoolEventIterator It(GRenderTargetPool.RenderTargetPoolEvents); *It; ++It)
|
|
{
|
|
FRenderTargetPoolEvent* Event = *It;
|
|
|
|
if (Event->GetEventType() == ERTPE_Alloc && Event->GetColumnSize())
|
|
{
|
|
int32 Y0 = It.Y;
|
|
int32 Y1 = It.FindClosingEventY();
|
|
|
|
int32 X0 = Event->GetColumnX();
|
|
// for now they are all equal width
|
|
int32 X1 = X0 + Event->GetColumnSize();
|
|
|
|
FIntPoint PixelLeftTop((int32)(DisplayLeftTop.X + ScaleX * X0), (int32)(DisplayLeftTop.Y + ScaleY * Y0));
|
|
FIntPoint PixelRightBottom((int32)(DisplayLeftTop.X + ScaleX * X1), (int32)(DisplayLeftTop.Y + ScaleY * Y1));
|
|
|
|
bool bHighlight = MousePos.X >= PixelLeftTop.X && MousePos.X < PixelRightBottom.X && MousePos.Y >= PixelLeftTop.Y && MousePos.Y <= PixelRightBottom.Y;
|
|
|
|
if (bHighlight)
|
|
{
|
|
HighlightedEvent = Event;
|
|
HighlightedRect = FIntRect(PixelLeftTop, PixelRightBottom);
|
|
}
|
|
|
|
FLinearColor Color = ElementColor;
|
|
|
|
// Highlight EDRAM/FastVRAM usage
|
|
if (EnumHasAnyFlags(Event->GetDesc().Flags, TexCreate_FastVRAM))
|
|
{
|
|
Color = ElementColorVRam;
|
|
}
|
|
|
|
Canvas.DrawTile(
|
|
PixelLeftTop.X, PixelLeftTop.Y,
|
|
PixelRightBottom.X - PixelLeftTop.X - 1, PixelRightBottom.Y - PixelLeftTop.Y - 1,
|
|
0, 0, 1, 1, Color);
|
|
}
|
|
}
|
|
|
|
if (HighlightedEvent)
|
|
{
|
|
DrawBorder(Canvas, HighlightedRect, FLinearColor(0.8f, 0, 0, 0.5f));
|
|
|
|
// Offset to not intersect with crosshair (in editor) or arrow (in game).
|
|
FIntPoint Pos = MousePos + FIntPoint(12, 4);
|
|
|
|
if (HighlightedEvent->GetEventType() == ERTPE_Phase)
|
|
{
|
|
FString PhaseText = *FString::Printf(TEXT("Phase: %s"), *HighlightedEvent->GetPhaseName());
|
|
|
|
Canvas.DrawShadowedString(Pos.X, Pos.Y + 0 * FontHeight, *PhaseText, GEngine->GetTinyFont(), FLinearColor(0.5f, 0.5f, 1));
|
|
}
|
|
else
|
|
{
|
|
FString SizeString = FString::Printf(TEXT("%d KB"), (HighlightedEvent->GetSizeInBytes() + 1024) / 1024);
|
|
|
|
Canvas.DrawShadowedString(Pos.X, Pos.Y + 0 * FontHeight, HighlightedEvent->GetDesc().DebugName, GEngine->GetTinyFont(), FLinearColor(1, 1, 0));
|
|
Canvas.DrawShadowedString(Pos.X, Pos.Y + 1 * FontHeight, *HighlightedEvent->GetDesc().GenerateInfoString(), GEngine->GetTinyFont(), FLinearColor(1, 1, 0));
|
|
Canvas.DrawShadowedString(Pos.X, Pos.Y + 2 * FontHeight, *SizeString, GEngine->GetTinyFont(), FLinearColor(1, 1, 0));
|
|
}
|
|
}
|
|
|
|
GRenderTargetPool.CurrentEventRecordingTime = 0;
|
|
GRenderTargetPool.RenderTargetPoolEvents.Empty();
|
|
});
|
|
}
|
|
}
|
|
|
|
#if SUPPORTS_VISUALIZE_TEXTURE
|
|
FVisualizeTexture::FCaptured& Captured = GVisualizeTexture.Captured;
|
|
|
|
if (!Captured.PooledRenderTarget && !Captured.Texture)
|
|
{
|
|
// visualize feature is deactivated
|
|
return;
|
|
}
|
|
|
|
// Reset bitmap flags now that we know we've saved out the bitmap we're seeing on screen.
|
|
{
|
|
using EFlags = FVisualizeTexture::EFlags;
|
|
EnumRemoveFlags(GVisualizeTexture.Config.Flags, EFlags::SaveBitmap | EFlags::SaveBitmapAsStencil);
|
|
}
|
|
|
|
const FPooledRenderTargetDesc& Desc = Captured.Desc;
|
|
|
|
FRDGTextureRef VisualizeTexture2D = Captured.Texture;
|
|
|
|
// The RDG version may be stale. The IPooledRenderTarget overrides it.
|
|
if (Captured.PooledRenderTarget)
|
|
{
|
|
Captured.Texture = nullptr;
|
|
VisualizeTexture2D = GraphBuilder.RegisterExternalTexture(Captured.PooledRenderTarget, Desc.DebugName);
|
|
}
|
|
|
|
RDG_EVENT_SCOPE(GraphBuilder, "VisualizeTexture");
|
|
|
|
using EInputUVMapping = FVisualizeTexture::EInputUVMapping;
|
|
const EInputUVMapping InputUVMapping = VisualizeTexture2D->Desc.IsTexture2D() ? GVisualizeTexture.Config.InputUVMapping : EInputUVMapping::Whole;
|
|
|
|
using EInputValueMapping = FVisualizeTexture::EInputValueMapping;
|
|
const EInputValueMapping InputValueMapping = Captured.InputValueMapping;
|
|
|
|
{
|
|
FScreenPassTexture CopyInput(VisualizeTexture2D);
|
|
FScreenPassRenderTarget CopyOutput = Output;
|
|
|
|
switch (InputUVMapping)
|
|
{
|
|
case EInputUVMapping::LeftTop:
|
|
CopyOutput.ViewRect = View.UnconstrainedViewRect;
|
|
break;
|
|
|
|
case EInputUVMapping::PixelPerfectCenter:
|
|
{
|
|
FIntPoint SrcSize = CopyInput.ViewRect.Size();
|
|
FIntPoint Center = View.UnconstrainedViewRect.Size() / 2;
|
|
FIntPoint HalfMin = SrcSize / 2;
|
|
FIntPoint HalfMax = SrcSize - HalfMin;
|
|
|
|
CopyOutput.ViewRect = FIntRect(Center - HalfMin, Center + HalfMax);
|
|
}
|
|
break;
|
|
|
|
case EInputUVMapping::PictureInPicture:
|
|
{
|
|
const FIntPoint CopyInputExtent = CopyInput.Texture->Desc.Extent;
|
|
const float CopyInputAspectRatio = float(CopyInputExtent.X) / float(CopyInputExtent.Y);
|
|
|
|
int32 TargetedHeight = 0.3f * View.UnconstrainedViewRect.Height();
|
|
int32 TargetedWidth = CopyInputAspectRatio * TargetedHeight;
|
|
int32 OffsetFromBorder = 100;
|
|
|
|
CopyOutput.ViewRect.Min.X = View.UnconstrainedViewRect.Min.X + OffsetFromBorder;
|
|
CopyOutput.ViewRect.Max.X = CopyOutput.ViewRect.Min.X + TargetedWidth;
|
|
CopyOutput.ViewRect.Max.Y = View.UnconstrainedViewRect.Max.Y - OffsetFromBorder;
|
|
CopyOutput.ViewRect.Min.Y = CopyOutput.ViewRect.Max.Y - TargetedHeight;
|
|
}
|
|
break;
|
|
}
|
|
|
|
AddDrawTexturePass(GraphBuilder, View, CopyInput, CopyOutput);
|
|
}
|
|
|
|
Output.LoadAction = ERenderTargetLoadAction::ELoad;
|
|
|
|
const FIntPoint BufferSizeXY = GetSceneTextureExtent();
|
|
|
|
AddDrawCanvasPass(GraphBuilder, {}, View, Output,
|
|
[VisualizeTexture2D, BufferSizeXY, Desc, &View, InputUVMapping, InputValueMapping](FCanvas& Canvas)
|
|
{
|
|
float X = 100 + View.UnconstrainedViewRect.Min.X;
|
|
float Y = 160 + View.UnconstrainedViewRect.Min.Y;
|
|
float YStep = 14;
|
|
|
|
{
|
|
const uint32 VersionCount = GVisualizeTexture.GetVersionCount(VisualizeTexture2D->Name);
|
|
|
|
FString ExtendedName;
|
|
if (VersionCount > 0)
|
|
{
|
|
const uint32 Version = FMath::Min(GVisualizeTexture.Requested.Version.Get(VersionCount), VersionCount - 1);
|
|
|
|
// was reused this frame
|
|
ExtendedName = FString::Printf(TEXT("%s@%d @0..%d"), VisualizeTexture2D->Name, Version, VersionCount - 1);
|
|
}
|
|
else
|
|
{
|
|
// was not reused this frame but can be referenced
|
|
ExtendedName = FString::Printf(TEXT("%s"), VisualizeTexture2D->Name);
|
|
}
|
|
|
|
const FVisualizeTexture::FConfig& Config = GVisualizeTexture.Config;
|
|
|
|
FString Channels = TEXT("RGB");
|
|
switch (Config.SingleChannel)
|
|
{
|
|
case 0: Channels = TEXT("R"); break;
|
|
case 1: Channels = TEXT("G"); break;
|
|
case 2: Channels = TEXT("B"); break;
|
|
case 3: Channels = TEXT("A"); break;
|
|
}
|
|
float Multiplier = (Config.SingleChannel == -1) ? Config.RGBMul : Config.SingleChannelMul;
|
|
|
|
FString Line = FString::Printf(TEXT("VisualizeTexture: \"%s\" %s*%g UV%d"),
|
|
*ExtendedName,
|
|
*Channels,
|
|
Multiplier,
|
|
InputUVMapping);
|
|
|
|
Canvas.DrawShadowedString(X, Y += YStep, *Line, GetStatsFont(), FLinearColor(1, 1, 1));
|
|
}
|
|
{
|
|
FString Line = FString::Printf(TEXT(" TextureInfoString(): %s"), *(Desc.GenerateInfoString()));
|
|
Canvas.DrawShadowedString(X + 10, Y += YStep, *Line, GetStatsFont(), FLinearColor(1, 1, 1));
|
|
}
|
|
{
|
|
FString Line = FString::Printf(TEXT(" BufferSize:(%d,%d)"), BufferSizeXY.X, BufferSizeXY.Y);
|
|
Canvas.DrawShadowedString(X + 10, Y += YStep, *Line, GetStatsFont(), FLinearColor(1, 1, 1));
|
|
}
|
|
|
|
const FSceneViewFamily& ViewFamily = *View.Family;
|
|
|
|
for (int32 ViewId = 0; ViewId < ViewFamily.Views.Num(); ++ViewId)
|
|
{
|
|
const FViewInfo* ViewIt = static_cast<const FViewInfo*>(ViewFamily.Views[ViewId]);
|
|
FString Line = FString::Printf(TEXT(" View #%d: (%d,%d)-(%d,%d)"), ViewId + 1,
|
|
ViewIt->UnscaledViewRect.Min.X, ViewIt->UnscaledViewRect.Min.Y, ViewIt->UnscaledViewRect.Max.X, ViewIt->UnscaledViewRect.Max.Y);
|
|
Canvas.DrawShadowedString(X + 10, Y += YStep, *Line, GetStatsFont(), FLinearColor(1, 1, 1));
|
|
}
|
|
|
|
X += 40;
|
|
|
|
if (EnumHasAnyFlags(Desc.Flags, TexCreate_CPUReadback))
|
|
{
|
|
Canvas.DrawShadowedString(X, Y += YStep, TEXT("Content cannot be visualized on the GPU (TexCreate_CPUReadback)"), GetStatsFont(), FLinearColor(1, 1, 0));
|
|
}
|
|
else
|
|
{
|
|
Canvas.DrawShadowedString(X, Y += YStep, TEXT("Blinking Red: <0"), GetStatsFont(), FLinearColor(1, 0, 0));
|
|
Canvas.DrawShadowedString(X, Y += YStep, TEXT("Blinking Blue: NAN or Inf"), GetStatsFont(), FLinearColor(0, 0, 1));
|
|
|
|
if (InputValueMapping == EInputValueMapping::Shadow)
|
|
{
|
|
Canvas.DrawShadowedString(X, Y += YStep, TEXT("Color Key: Linear with white near and teal distant"), GetStatsFont(), FLinearColor(54.f / 255.f, 117.f / 255.f, 136.f / 255.f));
|
|
}
|
|
else if (InputValueMapping == EInputValueMapping::Depth)
|
|
{
|
|
Canvas.DrawShadowedString(X, Y += YStep, TEXT("Color Key: Nonlinear with white distant"), GetStatsFont(), FLinearColor(0.5, 0, 0));
|
|
}
|
|
}
|
|
});
|
|
#endif
|
|
} |