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* Updates to the VirtualShadowMapArrayCacheManager to support the invalidation of cache pages upon removal of dynamic primitives * Various updates and fixes to support writing dynamic primitives' instance scene data and instance payload data from the GPU * All these changes are needed by a few existing systems that will be using them soon to render via GPU Scene (NOTE: This change is a resubmit of 18375369 with CIS fixes that caused it to be backed out) #rb ola.olsson #preflight 61ae4176353890ce23d75a95 #ROBOMERGE-AUTHOR: jamie.hayes #ROBOMERGE-SOURCE: CL 18384716 in //UE5/Release-5.0/... via CL 18384780 #ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v896-18170469) [CL 18384814 by jamie hayes in ue5-release-engine-test branch]
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