Files
UnrealEngineUWP/Engine/Source/Runtime/Renderer/Private/DebugViewModeRendering.cpp
jeremy moore de48f41044 Removed redundant value that was being used to distinguish debug modes.
In the new uber shader setup we can just use VisualizeMode for that.
#rb jason.nadro

#ROBOMERGE-AUTHOR: jeremy.moore
#ROBOMERGE-SOURCE: CL 18425502 in //UE5/Release-5.0/... via CL 18425520
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v897-18405271)

[CL 18425528 by jeremy moore in ue5-release-engine-test branch]
2021-12-09 16:57:09 -05:00

24 KiB