Files
UnrealEngineUWP/Engine/Source/Runtime/Overlay/Private/OverlayModule.cpp
ryan durand 0f0464a30e Updating copyright for Engine Runtime.
#rnx
#rb none


#ROBOMERGE-OWNER: ryan.durand
#ROBOMERGE-AUTHOR: ryan.durand
#ROBOMERGE-SOURCE: CL 10869210 via CL 10869511 via CL 10869900
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870549 by ryan durand in Main branch]
2019-12-26 14:45:42 -05:00

38 lines
775 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "CoreMinimal.h"
#include "Modules/ModuleManager.h"
#include "OverlayPrivate.h"
#include "IOverlayModule.h"
DEFINE_LOG_CATEGORY(LogOverlay);
/**
* Implements the Overlay module
*/
class FOverlayModule
: public IOverlayModule
{
public:
// IModuleInterface interface
virtual void StartupModule() override
{
#if WITH_EDITOR
// Ensure that we always have the overlays factories when loading this module in an editor build
FModuleManager::Get().LoadModule(TEXT("OverlayEditor"));
#endif // WITH_EDITOR
}
virtual void ShutdownModule() override { }
virtual bool SupportsDynamicReloading() override
{
return false;
}
// End IModuleInterface interface
};
IMPLEMENT_MODULE(FOverlayModule, Overlay);