Files
UnrealEngineUWP/Engine/Source/Runtime/NavigationSystem/Private/NavigationSystemModule.cpp
aris theophanidis 813bbf4a58 Fix non-determinism in cooked navmesh assets
When initializing a new world, reset navlinks id counter to make sure each map has its own set of unique ids (else, when cooking map by map, ids may change depending on order of cooking).
[REVIEW] [at]Yoan.StAmant [at]Mieszko.Zielinski
#rb Yoan.StAmant


#ROBOMERGE-SOURCE: CL 11116144 via CL 11116146 via CL 11116148
#ROBOMERGE-BOT: (v640-11091645)

[CL 11116177 by aris theophanidis in Main branch]
2020-01-27 11:32:07 -05:00

2.0 KiB