Files
UnrealEngineUWP/Engine/Source/Runtime/InteractiveToolsFramework/Private/MultiSelectionTool.cpp
lonnie li 6584198283 InteractiveToolsFramework: Remove unnecessary target interface functions from MultiSelectionTool.
ModelingTools: Add UMultiSelectionMeshEditingTool to hold common interface requirements and functions that pertain to modeling mode MultiSelectionTools.

#rb semion.piskarev
#rnx
#jira none
#preflight 619c66d5c3287aab27e12c73

#ROBOMERGE-AUTHOR: lonnie.li
#ROBOMERGE-SOURCE: CL 18269697 in //UE5/Release-5.0/... via CL 18269713
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v895-18170469)

[CL 18269717 by lonnie li in ue5-release-engine-test branch]
2021-11-23 09:42:40 -05:00

79 lines
1.9 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "MultiSelectionTool.h"
#include "ToolTargets/PrimitiveComponentToolTarget.h"
#include "Components/PrimitiveComponent.h"
bool UMultiSelectionTool::SupportsWorldSpaceFocusBox()
{
int32 PrimitiveCount = 0;
for (const TObjectPtr<UToolTarget>& Target : Targets)
{
if (Cast<UPrimitiveComponentToolTarget>(Target) != nullptr)
{
PrimitiveCount++;
}
}
return PrimitiveCount > 0;
}
FBox UMultiSelectionTool::GetWorldSpaceFocusBox()
{
FBox AccumBox(EForceInit::ForceInit);
for (const TObjectPtr<UToolTarget>& Target : Targets)
{
UPrimitiveComponentToolTarget* PrimTarget = Cast<UPrimitiveComponentToolTarget>(Target);
if (PrimTarget)
{
UPrimitiveComponent* Component = PrimTarget->GetOwnerComponent();
if (Component)
{
FBox ComponentBounds = Component->Bounds.GetBox();
AccumBox += ComponentBounds;
}
}
}
return AccumBox;
}
bool UMultiSelectionTool::SupportsWorldSpaceFocusPoint()
{
int32 PrimitiveCount = 0;
for (const TObjectPtr<UToolTarget>& Target : Targets)
{
if (Cast<UPrimitiveComponentToolTarget>(Target) != nullptr)
{
PrimitiveCount++;
}
}
return PrimitiveCount > 0;
}
bool UMultiSelectionTool::GetWorldSpaceFocusPoint(const FRay& WorldRay, FVector& PointOut)
{
double NearestRayParam = (double)HALF_WORLD_MAX;
PointOut = FVector::ZeroVector;
for (const TObjectPtr<UToolTarget>& Target : Targets)
{
UPrimitiveComponentToolTarget* PrimTarget = Cast<UPrimitiveComponentToolTarget>(Target);
if (PrimTarget)
{
FHitResult HitResult;
if (PrimTarget->HitTestComponent(WorldRay, HitResult))
{
double HitRayParam = (double)WorldRay.GetParameter(HitResult.ImpactPoint);
if (HitRayParam < NearestRayParam)
{
NearestRayParam = HitRayParam;
PointOut = HitResult.ImpactPoint;
}
}
}
}
return (NearestRayParam < (double)HALF_WORLD_MAX);
}