Files
UnrealEngineUWP/Engine/Source/Runtime/GeometryCore/Private/Spatial
jimmy andrews fc967a2d79 Add structured down-sampling options to custom voronoi point sets, to allow less-clumped / sharp-edge-favoring down-sampled point sets from meshes and bones
Add a FPriorityOrderPoints class to help with downsampling, implementing a similar algorithm to what is used by physics to help choose collision sample points as a subset of mesh vertices but more generally accessible

#rb michael.balzer
#rb rinat.abdrashitov
#preflight 61b2a0e8c15f11f2f300022a

#ROBOMERGE-AUTHOR: jimmy.andrews
#ROBOMERGE-SOURCE: CL 18427642 in //UE5/Release-5.0/... via CL 18427646
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v897-18405271)

[CL 18427650 by jimmy andrews in ue5-release-engine-test branch]
2021-12-09 19:48:31 -05:00
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