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UnrealDeviceReservation is causing this because it's storing static device data. Changed to non-static and associated a test session with a UnrealDeviceReservation instance 1:1 #jira UE-133981 #rb Jerome.Delattre, Josh.Engrebetson #ROBOMERGE-AUTHOR: chris.constantinescu #ROBOMERGE-SOURCE: CL 18108024 in //UE5/Main/... #ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v889-18060218) #ROBOMERGE[STARSHIP]: UE5-Release-Engine-Staging Release-5.0 [CL 18108080 by chris constantinescu in ue5-release-engine-test branch]
224 lines
5.3 KiB
C#
224 lines
5.3 KiB
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using AutomationTool;
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using Gauntlet;
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using System;
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using System.IO;
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using System.Linq;
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using UnrealBuildTool;
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namespace LowLevelTests
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{
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public class LowLevelTests : BaseTest
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{
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private LowLevelTestContext Context;
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private IAppInstance TestInstance;
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private DateTime SessionStartTime = DateTime.MinValue;
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private TestResult LowLevelTestResult;
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public LowLevelTestsSession LowLevelTestsApp { get; private set; }
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public LowLevelTests(LowLevelTestContext InContext)
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{
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Context = InContext;
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MaxDuration = 60 * 5;
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LowLevelTestResult = TestResult.Invalid;
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}
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public string DefaultCommandLine;
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private string ArtifactPath;
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public override string Name { get { return "LowLevelTest"; } }
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public override float MaxDuration { protected set; get; }
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public override bool IsReadyToStart()
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{
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if (LowLevelTestsApp == null)
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{
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LowLevelTestsApp = new LowLevelTestsSession(Context.BuildInfo);
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}
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return LowLevelTestsApp.TryReserveDevices();
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}
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public override string GetTestSummary()
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{
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return "Low Level Test";
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}
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public override TestResult GetTestResult()
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{
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return LowLevelTestResult;
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}
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public override void SetTestResult(TestResult testResult)
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{
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LowLevelTestResult = testResult;
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}
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public override bool StartTest(int Pass, int NumPasses)
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{
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if (LowLevelTestsApp == null)
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{
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throw new AutomationException("Node already has a null LowLevelTestsApp, was IsReadyToStart called?");
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}
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ArtifactPath = Path.Join(Context.Options.LogDir, Context.Options.TestApp);
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Log.Info("LowLevelTestNode.StartTest Creating artifacts path at {0}", ArtifactPath);
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Directory.CreateDirectory(ArtifactPath);
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TestInstance = LowLevelTestsApp.InstallAndRunNativeTestApp();
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if (TestInstance != null)
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{
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IDeviceUsageReporter.RecordComment(TestInstance.Device.Name, (UnrealTargetPlatform)TestInstance.Device.Platform, IDeviceUsageReporter.EventType.Device, Context.Options.JobDetails);
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IDeviceUsageReporter.RecordComment(TestInstance.Device.Name, (UnrealTargetPlatform)TestInstance.Device.Platform, IDeviceUsageReporter.EventType.Test, this.GetType().Name);
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}
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if (SessionStartTime == DateTime.MinValue)
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{
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SessionStartTime = DateTime.Now;
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}
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if (TestInstance != null)
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{
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MarkTestStarted();
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}
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return TestInstance != null;
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}
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public override void TickTest()
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{
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if (TestInstance != null && TestInstance.HasExited)
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{
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if (TestInstance.WasKilled)
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{
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LowLevelTestResult = TestResult.Failed;
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}
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MarkTestComplete();
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}
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}
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public override void StopTest(StopReason InReason)
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{
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base.StopTest(InReason);
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if (TestInstance != null && !TestInstance.HasExited)
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{
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TestInstance.Kill();
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}
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string StdOut;
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if (TestInstance is IWithUnfilteredStdOut)
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{
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StdOut = ((IWithUnfilteredStdOut)TestInstance).UnfilteredStdOut;
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}
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else
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{
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StdOut = TestInstance.StdOut;
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}
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if (StdOut == null || string.IsNullOrEmpty(StdOut.Trim()))
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{
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Log.Warning("No StdOut returned from low level test app.");
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}
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LowLevelTestsLogParser LowLevelTestsLogParser = new LowLevelTestsLogParser(StdOut);
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UnrealProcessResult Result = GetExitCodeAndReason(
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InReason,
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LowLevelTestsLogParser.GetSummary(),
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LowLevelTestsLogParser.GetCatchTestResults(),
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out string ExitReason,
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out int ExitCode);
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if (ExitCode == 0)
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{
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LowLevelTestResult = TestResult.Passed;
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}
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else
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{
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if (Result == UnrealProcessResult.TimeOut)
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{
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LowLevelTestResult = TestResult.TimedOut;
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}
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else
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{
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LowLevelTestResult = TestResult.Failed;
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}
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Log.Info("Low level test exited with code {0} and reason: {1}", ExitCode, ExitReason);
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}
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}
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public override void CleanupTest()
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{
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if (LowLevelTestsApp != null)
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{
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LowLevelTestsApp.Dispose();
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LowLevelTestsApp = null;
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}
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}
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protected virtual UnrealProcessResult GetExitCodeAndReason(StopReason InReason, UnrealLog InLog, LowLevelTestsLogParser.CatchTestResults InCatchResults, out string ExitReason, out int ExitCode)
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{
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if (TestInstance.WasKilled)
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{
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if (InReason == StopReason.MaxDuration)
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{
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ExitReason = "Process was killed by Gauntlet due to a timeout.";
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ExitCode = -1;
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return UnrealProcessResult.TimeOut;
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}
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else
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{
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ExitReason = "Process was killed by Gauntlet.";
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ExitCode = 0;
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return UnrealProcessResult.ExitOk;
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}
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}
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// First we check for unreal specific issues.
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// A successful test run must be free of these.
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if (InLog.FatalError != null)
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{
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ExitReason = "Process encountered fatal error";
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ExitCode = -1;
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return UnrealProcessResult.EncounteredFatalError;
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}
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if (InLog.Ensures.Count() > 0)
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{
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ExitReason = string.Format("Process encountered {0} Ensures", InLog.Ensures.Count());
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ExitCode = -1;
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return UnrealProcessResult.EncounteredEnsure;
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}
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if (InLog.RequestedExit)
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{
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ExitReason = string.Format("Exit was requested: {0}", InLog.RequestedExitReason);
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ExitCode = 0;
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return UnrealProcessResult.ExitOk;
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}
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// Then we check for actual test results.
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if (InCatchResults.Passed)
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{
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ExitReason = "All Catch2 tests passed.";
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ExitCode = 0;
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return UnrealProcessResult.ExitOk;
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}
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else
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{
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ExitReason = "Catch2 tests failed.";
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ExitCode = -1;
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return UnrealProcessResult.TestFailure;
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}
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}
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}
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}
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