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UnrealDeviceReservation is causing this because it's storing static device data. Changed to non-static and associated a test session with a UnrealDeviceReservation instance 1:1 #jira UE-133981 #rb Jerome.Delattre, Josh.Engrebetson #ROBOMERGE-AUTHOR: chris.constantinescu #ROBOMERGE-SOURCE: CL 18108024 in //UE5/Main/... #ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v889-18060218) #ROBOMERGE[STARSHIP]: UE5-Release-Engine-Staging Release-5.0 [CL 18108080 by chris constantinescu in ue5-release-engine-test branch]