Files
UnrealEngineUWP/Engine/Source/Editor/VirtualTexturingEditor/Private/RuntimeVirtualTextureSetBounds.h
Marc Audy a7c9001a94 Merging //UE5/Release-Engine-Staging to Main (//UE5/Main) @ 14075166
#rb
#rnx

[CL 14075271 by Marc Audy in ue5-main branch]
2020-08-11 01:36:57 -04:00

14 lines
377 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
class URuntimeVirtualTextureComponent;
namespace RuntimeVirtualTexture
{
/** Set the transform on a URuntimeVirtualTextureComponent so that it includes the bounds of all associated primitives in the current world. */
void SetBounds(URuntimeVirtualTextureComponent* InComponent);
};