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14 lines
377 B
C++
14 lines
377 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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class URuntimeVirtualTextureComponent;
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namespace RuntimeVirtualTexture
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{
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/** Set the transform on a URuntimeVirtualTextureComponent so that it includes the bounds of all associated primitives in the current world. */
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void SetBounds(URuntimeVirtualTextureComponent* InComponent);
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};
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