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e59338fcbb052d40802ffaf991924b2aebf04341
UnrealEngineUWP/Engine/Source/Editor/VirtualTexturingEditor/Private
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Marc Audy 0c3be2b6ad Merge Release-Engine-Staging to Test @ CL# 18240298
[CL 18241953 by Marc Audy in ue5-release-engine-test branch]
2021-11-18 14:37:34 -05:00
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RuntimeVirtualTextureAssetTypeActions.cpp
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RuntimeVirtualTextureBuildStreamingMips.cpp
Add a Mobile friendly RVT MaterialType BaseColor_Normal_Roughness with basecolor in RT0, NormalXY and roughness in RT1, NormalZ is considered always a positive number( which is the situation for local space normal)
2021-07-27 22:07:02 -04:00
RuntimeVirtualTextureBuildStreamingMips.h
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RuntimeVirtualTextureDetailsCustomization.cpp
Merge Release-Engine-Staging to Test @ CL# 18240298
2021-11-18 14:37:34 -05:00
RuntimeVirtualTextureFactory.cpp
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RuntimeVirtualTextureSetBounds.cpp
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RuntimeVirtualTextureSetBounds.h
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RuntimeVirtualTextureThumbnailRenderer.cpp
Tidy use of RuntimeVirtualTexture::IsSceneReadyToRender().
2021-09-02 15:43:49 -04:00
RuntimeVirtualTextureThumbnailRenderer.h
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VirtualTextureBuilderAssetTypeActions.cpp
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VirtualTextureBuilderFactory.cpp
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VirtualTextureBuilderThumbnailRenderer.cpp
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VirtualTextureBuilderThumbnailRenderer.h
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VirtualTexturingEditorModule.cpp
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