Files
UnrealEngineUWP/Engine/Source/Editor/DataLayerEditor/Private/DataLayer/SDataLayerTreeLabel.cpp
jeanfrancois dube c3276a9963 Change unloaded data layers display color in PIE to be gray instead of red.
#rb none

#ROBOMERGE-AUTHOR: jeanfrancois.dube
#ROBOMERGE-SOURCE: CL 18397120 in //UE5/Release-5.0/... via CL 18397127
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v896-18170469)

[CL 18397142 by jeanfrancois dube in ue5-release-engine-test branch]
2021-12-07 13:48:13 -05:00

260 lines
8.5 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "SDataLayerTreeLabel.h"
#include "DataLayer/DataLayerEditorSubsystem.h"
#include "DataLayerTreeItem.h"
#include "Widgets/Text/SInlineEditableTextBlock.h"
#include "WorldPartition/DataLayer/DataLayerSubsystem.h"
#include "Math/ColorList.h"
#include "ISceneOutliner.h"
#include "ISceneOutlinerMode.h"
#include "DataLayerTransaction.h"
#include "Editor.h"
#define LOCTEXT_NAMESPACE "DataLayer"
void SDataLayerTreeLabel::Construct(const FArguments& InArgs, FDataLayerTreeItem& DataLayerItem, ISceneOutliner& SceneOutliner, const STableRow<FSceneOutlinerTreeItemPtr>& InRow)
{
WeakSceneOutliner = StaticCastSharedRef<ISceneOutliner>(SceneOutliner.AsShared());
TreeItemPtr = StaticCastSharedRef<FDataLayerTreeItem>(DataLayerItem.AsShared());
DataLayerPtr = DataLayerItem.GetDataLayer();
HighlightText = SceneOutliner.GetFilterHighlightText();
TSharedPtr<SInlineEditableTextBlock> InlineTextBlock;
auto MainContent = SNew(SHorizontalBox)
+ SHorizontalBox::Slot()
.VAlign(VAlign_Center)
[
SAssignNew(InlineTextBlock, SInlineEditableTextBlock)
.Font(this, &SDataLayerTreeLabel::GetDisplayNameFont)
.Text(this, &SDataLayerTreeLabel::GetDisplayText)
.ToolTipText(this, &SDataLayerTreeLabel::GetTooltipText)
.HighlightText(HighlightText)
.ColorAndOpacity(this, &SDataLayerTreeLabel::GetForegroundColor)
.OnTextCommitted(this, &SDataLayerTreeLabel::OnLabelCommitted)
.OnVerifyTextChanged(this, &SDataLayerTreeLabel::OnVerifyItemLabelChanged)
.IsSelected(FIsSelected::CreateSP(&InRow, &STableRow<FSceneOutlinerTreeItemPtr>::IsSelectedExclusively))
.IsReadOnly_Lambda([Item = DataLayerItem.AsShared(), this]()
{
return !CanExecuteRenameRequest(Item.Get());
})
]
+ SHorizontalBox::Slot()
.VAlign(VAlign_Center)
.AutoWidth()
.Padding(0.0f, 0.f, 3.0f, 0.0f)
[
SNew(STextBlock)
.Text(this, &SDataLayerTreeLabel::GetTypeText)
.Visibility(this, &SDataLayerTreeLabel::GetTypeTextVisibility)
.HighlightText(HighlightText)
];
if (WeakSceneOutliner.Pin()->GetMode()->IsInteractive())
{
DataLayerItem.RenameRequestEvent.BindSP(InlineTextBlock.Get(), &SInlineEditableTextBlock::EnterEditingMode);
}
ChildSlot
[
SNew(SHorizontalBox)
+ SHorizontalBox::Slot()
.AutoWidth()
.VAlign(VAlign_Center)
.Padding(FSceneOutlinerDefaultTreeItemMetrics::IconPadding())
[
SNew(SBox)
.WidthOverride(FSceneOutlinerDefaultTreeItemMetrics::IconSize())
.HeightOverride(FSceneOutlinerDefaultTreeItemMetrics::IconSize())
[
SNew(SImage)
.Image(this, &SDataLayerTreeLabel::GetIcon)
.ToolTipText(this, &SDataLayerTreeLabel::GetIconTooltip)
.ColorAndOpacity(FSlateColor::UseForeground())
]
]
+ SHorizontalBox::Slot()
.FillWidth(1.0f)
.VAlign(VAlign_Center)
.Padding(0.0f, 0.0f)
[
MainContent
]
+ SHorizontalBox::Slot()
.AutoWidth()
.HAlign(HAlign_Right)
.VAlign(VAlign_Center)
[
SNew(SImage)
.Visibility_Lambda([this] { return (DataLayerPtr.IsValid() && DataLayerPtr->IsLocked() && !DataLayerPtr->GetWorld()->IsPlayInEditor()) ? EVisibility::Visible : EVisibility::Collapsed; })
.ColorAndOpacity(FSlateColor::UseForeground())
.Image(FEditorStyle::GetBrush(TEXT("PropertyWindow.Locked")))
.ToolTipText(LOCTEXT("LockedRuntimeDataLayerEditing", "Locked editing. (To allow editing, in Data Layer Outliner, go to Advanced -> Allow Runtime Data Layer Editing)"))
]
];
}
bool SDataLayerTreeLabel::ShouldBeHighlighted() const
{
const FSceneOutlinerTreeItemPtr TreeItem = TreeItemPtr.Pin();
FDataLayerTreeItem* DataLayerTreeItem = TreeItem ? TreeItem->CastTo<FDataLayerTreeItem>() : nullptr;
return DataLayerTreeItem && DataLayerTreeItem->ShouldBeHighlighted();
}
FSlateFontInfo SDataLayerTreeLabel::GetDisplayNameFont() const
{
if (ShouldBeHighlighted())
{
return FAppStyle::Get().GetFontStyle("DataLayerBrowser.LabelFontBold");
}
else
{
return FAppStyle::Get().GetFontStyle("DataLayerBrowser.LabelFont");
}
}
FText SDataLayerTreeLabel::GetDisplayText() const
{
const UDataLayer* DataLayer = DataLayerPtr.Get();
bool bIsDataLayerActive = false;
FText DataLayerRuntimeStateText = FText::GetEmpty();
if (DataLayer && DataLayer->IsRuntime() && DataLayer->GetWorld()->IsPlayInEditor())
{
const UDataLayerSubsystem* DataLayerSubsystem = DataLayer->GetWorld()->GetSubsystem<UDataLayerSubsystem>();
DataLayerRuntimeStateText = FText::Format(LOCTEXT("DataLayerRuntimeState", " ({0})"), FTextStringHelper::CreateFromBuffer(GetDataLayerRuntimeStateName(DataLayerSubsystem->GetDataLayerEffectiveRuntimeState(DataLayer))));
}
static const FText DataLayerDeleted = LOCTEXT("DataLayerLabelForMissingDataLayer", "(Deleted Data Layer)");
return DataLayer ? FText::Format(LOCTEXT("DataLayerDisplayText", "{0}{1}"), FText::FromName(DataLayer->GetDataLayerLabel()), DataLayerRuntimeStateText) : DataLayerDeleted;
}
FText SDataLayerTreeLabel::GetTooltipText() const
{
if (const FSceneOutlinerTreeItemPtr TreeItem = TreeItemPtr.Pin())
{
return FText::FromString(TreeItem->GetDisplayString());
}
return FText();
}
FText SDataLayerTreeLabel::GetTypeText() const
{
const UDataLayer* DataLayer = DataLayerPtr.Get();
return DataLayer ? FText::FromName(DataLayer->GetClass()->GetFName()) : FText();
}
EVisibility SDataLayerTreeLabel::GetTypeTextVisibility() const
{
return HighlightText.Get().IsEmpty() ? EVisibility::Collapsed : EVisibility::Visible;
}
const FSlateBrush* SDataLayerTreeLabel::GetIcon() const
{
const UDataLayer* DataLayer = DataLayerPtr.Get();
if (DataLayer && WeakSceneOutliner.IsValid())
{
const TCHAR* IconName = DataLayer->GetDataLayerIconName();
if (const FSlateBrush* CachedBrush = WeakSceneOutliner.Pin()->GetCachedIconForClass(IconName))
{
return CachedBrush;
}
const FSlateBrush* FoundSlateBrush = FEditorStyle::GetBrush(IconName);
WeakSceneOutliner.Pin()->CacheIconForClass(IconName, FoundSlateBrush);
return FoundSlateBrush;
}
return nullptr;
}
FText SDataLayerTreeLabel::GetIconTooltip() const
{
const UDataLayer* DataLayer = DataLayerPtr.Get();
return DataLayer ? (DataLayer->IsRuntime() ? FText(LOCTEXT("RuntimeDataLayer", "Runtime Data Layer")) : FText(LOCTEXT("EditorDataLayer", "Editor Data Layer"))) : FText();
}
FSlateColor SDataLayerTreeLabel::GetForegroundColor() const
{
if (TOptional<FLinearColor> BaseColor = FSceneOutlinerCommonLabelData::GetForegroundColor(*TreeItemPtr.Pin()))
{
return BaseColor.GetValue();
}
const UDataLayer* DataLayer = DataLayerPtr.Get();
if (DataLayer)
{
if (DataLayer->GetWorld()->IsPlayInEditor())
{
if (DataLayer->IsRuntime())
{
const UDataLayerSubsystem* DataLayerSubsystem = DataLayer->GetWorld()->GetSubsystem<UDataLayerSubsystem>();
EDataLayerRuntimeState State = DataLayerSubsystem->GetDataLayerEffectiveRuntimeState(DataLayer);
switch (State)
{
case EDataLayerRuntimeState::Activated:
return FColorList::LimeGreen;
case EDataLayerRuntimeState::Loaded:
return FColorList::NeonBlue;
case EDataLayerRuntimeState::Unloaded:
return FColorList::DarkSlateGrey;
}
}
else
{
return FSceneOutlinerCommonLabelData::DarkColor;
}
}
else if (DataLayer->IsLocked())
{
return FSceneOutlinerCommonLabelData::DarkColor;
}
}
if (!DataLayer || !DataLayer->GetWorld())
{
return FLinearColor(0.2f, 0.2f, 0.25f);
}
if (ShouldBeHighlighted())
{
return FAppStyle::Get().GetSlateColor("Colors.AccentBlue");
}
return FSlateColor::UseForeground();
}
bool SDataLayerTreeLabel::OnVerifyItemLabelChanged(const FText& InLabel, FText& OutErrorMessage)
{
if (InLabel.IsEmptyOrWhitespace())
{
OutErrorMessage = LOCTEXT("EmptyDataLayerLabel", "Data Layer must be given a name");
return false;
}
UDataLayer* FoundDataLayer;
if (UDataLayerEditorSubsystem::Get()->TryGetDataLayerFromLabel(*InLabel.ToString(), FoundDataLayer) && FoundDataLayer != DataLayerPtr.Get())
{
OutErrorMessage = LOCTEXT("RenameFailed_AlreadyExists", "This Data Layer already exists");
return false;
}
return true;
}
void SDataLayerTreeLabel::OnLabelCommitted(const FText& InLabel, ETextCommit::Type InCommitInfo)
{
UDataLayer* DataLayer = DataLayerPtr.Get();
if (DataLayer && !InLabel.ToString().Equals(DataLayer->GetDataLayerLabel().ToString(), ESearchCase::CaseSensitive))
{
const FScopedDataLayerTransaction Transaction(LOCTEXT("SceneOutlinerRenameDataLayerTransaction", "Rename Data Layer"), DataLayer->GetWorld());
UDataLayerEditorSubsystem::Get()->RenameDataLayer(DataLayer, *InLabel.ToString());
if (WeakSceneOutliner.IsValid())
{
WeakSceneOutliner.Pin()->SetKeyboardFocus();
}
}
}
#undef LOCTEXT_NAMESPACE