- Added Data Layer / Actor filtering based on editor selection
#jira UE-135846
#jira UE-135848
#rb patrick.enfedaque
#preflight 619fb87647752856c9ab1b76
#ROBOMERGE-AUTHOR: richard.malo
#ROBOMERGE-SOURCE: CL 18296131 in //UE5/Release-5.0/... via CL 18296191
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v895-18170469)
[CL 18296199 by richard malo in ue5-release-engine-test branch]
This represents UE4/Main @18073326, Release-5.0 @18081140 and Dev-PerfTest @18045971
[CL 18081471 by aurel cordonnier in ue5-release-engine-test branch]
- Added Data Layer bIsInitiallyVisible persistent flag to control Data Layer visibility flag initial value when loading map
- Fixed bug when changing map, Data Layer visibility was not properly reflected on actors
- Better Data Layer properties categorisation (Runtime vs Editor)
- Changing Data Layer IsDynamicallyLoaded flag is now only possible in its Details view
- Allow IsDynamicallyLoadedInEditor for any type of Data Layer
#rb jeanfrancois.dube, patrick.enfedaque
#ROBOMERGE-SOURCE: CL 15728575 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v781-15675533)
[CL 15728630 by richard malo in ue5-main branch]
- This will allow prefetching of streaming cells without activating them (making visible)
- Ability to query the state of WorldPartition streaming at a specific location/radius/for specific data layers/etc
#rb richard.malo
#ROBOMERGE-OWNER: Patrick.Enfedaque
#ROBOMERGE-AUTHOR: patrick.enfedaque
#ROBOMERGE-SOURCE: CL 15719768 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v781-15675533)
#ROBOMERGE-CONFLICT from-shelf
[CL 15724577 by Patrick Enfedaque in ue5-main branch]
- Added the concept of locked layers, which can be set to prevent the user to add or remove actors from the list, and also prevent deleting or renaming the layer. Users can't create locked data layers, only meant to be created by custom code to group actors together. The first use case will be procedural generation, to easily gather previous generation actors from actor descriptors.
- Make sure we always have a world data layer actors when converting a map wo world partition or when loading a partiioned world.
#rb richard.malo
#ROBOMERGE-SOURCE: CL 15365612 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v771-15082668)
[CL 15368892 by jeanfrancois dube in ue5-main branch]