Files
UnrealEngineUWP/Engine/Source/Editor/DataLayerEditor/Private/DataLayer/DataLayerDragDropOp.cpp
aurel cordonnier fc542f6cfd Merge from Release-Engine-Staging @ 18081189 to Release-Engine-Test
This represents UE4/Main @18073326, Release-5.0 @18081140 and Dev-PerfTest @18045971

[CL 18081471 by aurel cordonnier in ue5-release-engine-test branch]
2021-11-07 23:43:01 -05:00

22 lines
566 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "DataLayer/DataLayerDragDropOp.h"
#include "Textures/SlateIcon.h"
void FDataLayerDragDropOp::Construct()
{
const FSlateBrush* Icon = FEditorStyle::GetBrush(TEXT("DataLayer.Editor"));
if (DataLayerLabels.Num() == 1)
{
SetToolTip(FText::FromName(DataLayerLabels[0]), Icon);
}
else
{
FText Text = FText::Format(NSLOCTEXT("FDataLayerDragDropOp", "MultipleFormat", "{0} DataLayerLabels"), DataLayerLabels.Num());
SetToolTip(Text, Icon);
}
SetupDefaults();
FDecoratedDragDropOp::Construct();
}