// Copyright Epic Games, Inc. All Rights Reserved. #include "DataLayer/DataLayerDragDropOp.h" #include "Textures/SlateIcon.h" void FDataLayerDragDropOp::Construct() { const FSlateBrush* Icon = FEditorStyle::GetBrush(TEXT("DataLayer.Editor")); if (DataLayerLabels.Num() == 1) { SetToolTip(FText::FromName(DataLayerLabels[0]), Icon); } else { FText Text = FText::Format(NSLOCTEXT("FDataLayerDragDropOp", "MultipleFormat", "{0} DataLayerLabels"), DataLayerLabels.Num()); SetToolTip(Text, Icon); } SetupDefaults(); FDecoratedDragDropOp::Construct(); }