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FClassHierarchy::PopulateClassHierarcy: Refactor for robustness. Instead of creating a tree for classes-from-blueprint and a tree for classes-from-loaded-UClass, create a single map from ClassPathName to node, and populate the data-from-blueprint and data-from-loaded-Uclass on the same node, and then create a tree from that map. #rb JeanFrancois.Dube #rnx #ROBOMERGE-SOURCE: CL 17261364 in //UE5/Main/... #ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v855-17104924) [CL 17262941 by matt peters in ue5-release-engine-test branch]
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4.3 KiB