Files
UnrealEngineUWP/Engine/Source/Developer/RigVMDeveloper/Private/RigVMModel/Nodes/RigVMSelectNode.cpp
Marcus Wassmer 3b81cf8201 Merging using //UE5/Main_to_//UE5/Release-Engine-Staging @14384769
autoresolved files
#rb none

[CL 14384911 by Marcus Wassmer in ue5-main branch]
2020-09-24 00:43:27 -04:00

22 lines
528 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "RigVMModel/Nodes/RigVMSelectNode.h"
const FString URigVMSelectNode::SelectName = TEXT("Select");
const FString URigVMSelectNode::IndexName = TEXT("Index");
const FString URigVMSelectNode::ValueName = TEXT("Values");
const FString URigVMSelectNode::ResultName = TEXT("Result");
bool URigVMSelectNode::AllowsLinksOn(const URigVMPin* InPin) const
{
if(InPin->GetRootPin() == InPin)
{
if(InPin->GetName() == ValueName)
{
return false;
}
}
return true;
}