// Copyright Epic Games, Inc. All Rights Reserved. #include "RigVMModel/Nodes/RigVMSelectNode.h" const FString URigVMSelectNode::SelectName = TEXT("Select"); const FString URigVMSelectNode::IndexName = TEXT("Index"); const FString URigVMSelectNode::ValueName = TEXT("Values"); const FString URigVMSelectNode::ResultName = TEXT("Result"); bool URigVMSelectNode::AllowsLinksOn(const URigVMPin* InPin) const { if(InPin->GetRootPin() == InPin) { if(InPin->GetName() == ValueName) { return false; } } return true; }