Files
UnrealEngineUWP/Engine/Source/Developer/RigVMDeveloper/Private/RigVMModel/Nodes/RigVMIfNode.cpp
Marcus Wassmer 3b81cf8201 Merging using //UE5/Main_to_//UE5/Release-Engine-Staging @14384769
autoresolved files
#rb none

[CL 14384911 by Marcus Wassmer in ue5-main branch]
2020-09-24 00:43:27 -04:00

10 lines
372 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "RigVMModel/Nodes/RigVMIfNode.h"
const FString URigVMIfNode::IfName = TEXT("If");
const FString URigVMIfNode::ConditionName = TEXT("Condition");
const FString URigVMIfNode::TrueName = TEXT("True");
const FString URigVMIfNode::FalseName = TEXT("False");
const FString URigVMIfNode::ResultName = TEXT("Result");