// Copyright Epic Games, Inc. All Rights Reserved. #include "RigVMModel/Nodes/RigVMIfNode.h" const FString URigVMIfNode::IfName = TEXT("If"); const FString URigVMIfNode::ConditionName = TEXT("Condition"); const FString URigVMIfNode::TrueName = TEXT("True"); const FString URigVMIfNode::FalseName = TEXT("False"); const FString URigVMIfNode::ResultName = TEXT("Result");