Files
UnrealEngineUWP/Engine/Plugins/Runtime/nDisplay/Source/DisplayClusterPostprocess/DisplayClusterPostprocess.Build.cs
aurel cordonnier 02c0f425e8 Copy up from Release-Engine-Staging @ 16738359
This represents UE4/Main @ 16738161 and Dev-PerfTest @ 16737719

[CL 16738582 by aurel cordonnier in ue5-release-engine-test branch]
2021-06-22 00:27:54 -04:00

40 lines
781 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.IO;
public class DisplayClusterPostprocess : ModuleRules
{
public DisplayClusterPostprocess(ReadOnlyTargetRules ROTargetRules) : base(ROTargetRules)
{
PublicDependencyModuleNames.AddRange(
new string[] {
"Core",
});
PrivateDependencyModuleNames.AddRange(
new string[] {
"CoreUObject",
"DisplayCluster",
"DisplayClusterShaders",
"Engine",
"RHI",
});
if (Target.Platform == UnrealTargetPlatform.Win64)
{
PrivateDependencyModuleNames.AddRange(
new string[] {
"TextureShare",
"TextureShareCore",
"TextureShareD3D12"
});
}
if (Target.bBuildEditor == true)
{
PrivateDependencyModuleNames.Add("UnrealEd");
}
}
}