Files
UnrealEngineUWP/Engine/Plugins/Runtime/StateTree/Source/StateTreeModule/Public/StateTreeDelegates.h
mikko mononen 6f3f4d3d0b StateTree: Remove V1
#jira none

#ROBOMERGE-AUTHOR: mikko.mononen
#ROBOMERGE-SOURCE: CL 17882720 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v883-17842818)
#ROBOMERGE[STARSHIP]: UE5-Release-Engine-Staging Release-5.0

[CL 17882731 by mikko mononen in ue5-release-engine-test branch]
2021-10-21 04:12:07 -04:00

24 lines
632 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
class UStateTree;
namespace UE::StateTree::Delegates
{
#if WITH_EDITOR
// Called when linkable name in a StateTree has changed.
DECLARE_MULTICAST_DELEGATE_OneParam(FOnIdentifierChanged, const UStateTree& /*StateTree*/);
extern STATETREEMODULE_API FOnIdentifierChanged OnIdentifierChanged;
// Called when schema of the StateTree has changed.
DECLARE_MULTICAST_DELEGATE_OneParam(FOnSchemaChanged, const UStateTree& /*StateTree*/);
extern STATETREEMODULE_API FOnSchemaChanged OnSchemaChanged;
#endif
}; // UE::StateTree::Delegates