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This represents UE4/Main @17911760, Release-5.0 @17915875 and Dev-PerfTest @17914035 [CL 17918595 by aurel cordonnier in ue5-release-engine-test branch]
39 lines
1.1 KiB
C++
39 lines
1.1 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "Internationalization/Text.h"
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#include "MetasoundEditorGraph.h"
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#include "MetasoundNodeDetailCustomization.h"
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#include "Templates/SharedPointer.h"
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#include "Templates/UniquePtr.h"
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class IDetailLayoutBuilder;
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class IMetaSoundInputLiteralCustomization;
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#define LOCTEXT_NAMESPACE "MetaSoundEditor"
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namespace Metasound
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{
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namespace Editor
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{
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class FMetasoundVariableDetailCustomization : public TMetasoundGraphMemberDetailCustomization<UMetasoundEditorGraphVariable>
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{
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public:
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FMetasoundVariableDetailCustomization();
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virtual ~FMetasoundVariableDetailCustomization() = default;
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// IDetailCustomization interface
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virtual void CustomizeDetails(IDetailLayoutBuilder& DetailLayout) override;
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// End of IDetailCustomization interface
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private:
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void SetDefaultPropertyMetaData(TSharedRef<IPropertyHandle> InDefaultPropertyHandle) const;
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FName GetLiteralDataType() const;
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TUniquePtr<IMetaSoundInputLiteralCustomization> LiteralCustomization;
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};
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} // namespace Editor
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} // namespace Metasound
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#undef LOCTEXT_NAMESPACE
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