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UnrealEngineUWP/Engine/Plugins/Runtime/Metasound/Source/MetasoundEditor/Private/MetasoundVariableDetailCustomization.h

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// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Internationalization/Text.h"
#include "MetasoundEditorGraph.h"
#include "MetasoundNodeDetailCustomization.h"
#include "Templates/SharedPointer.h"
#include "Templates/UniquePtr.h"
class IDetailLayoutBuilder;
class IMetaSoundInputLiteralCustomization;
#define LOCTEXT_NAMESPACE "MetaSoundEditor"
namespace Metasound
{
namespace Editor
{
class FMetasoundVariableDetailCustomization : public TMetasoundGraphMemberDetailCustomization<UMetasoundEditorGraphVariable>
{
public:
FMetasoundVariableDetailCustomization();
virtual ~FMetasoundVariableDetailCustomization() = default;
// IDetailCustomization interface
virtual void CustomizeDetails(IDetailLayoutBuilder& DetailLayout) override;
// End of IDetailCustomization interface
private:
void SetDefaultPropertyMetaData(TSharedRef<IPropertyHandle> InDefaultPropertyHandle) const;
FName GetLiteralDataType() const;
TUniquePtr<IMetaSoundInputLiteralCustomization> LiteralCustomization;
};
} // namespace Editor
} // namespace Metasound
#undef LOCTEXT_NAMESPACE