Files
UnrealEngineUWP/Engine/Plugins/Experimental/GeometryCache/Source/GeometryCacheStreamer/GeometryCacheStreamer.Build.cs
anousack kitisa aa29f23b38 Streaming GeometryCache:
* Implemented memory limits in streaming GeometryCache from Alembic. There are two settings available under Project Settings > Plugins > Geometry Cache to control the look-ahead buffer and the overall memory limit for all streams.

#jira UETOOL-3881

#rb Johan.Duparc

#preflight 619c0abe3a72199267381885

#ROBOMERGE-AUTHOR: anousack.kitisa
#ROBOMERGE-SOURCE: CL 18269585 in //UE5/Release-5.0/... via CL 18269600
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v895-18170469)

[CL 18269614 by anousack kitisa in ue5-release-engine-test branch]
2021-11-23 09:27:18 -05:00

23 lines
415 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class GeometryCacheStreamer : ModuleRules
{
public GeometryCacheStreamer(ReadOnlyTargetRules Target) : base(Target)
{
PrivateDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject",
"DeveloperSettings",
"GeometryCache",
"Slate",
"SlateCore"
}
);
}
}
}