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* Implemented memory limits in streaming GeometryCache from Alembic. There are two settings available under Project Settings > Plugins > Geometry Cache to control the look-ahead buffer and the overall memory limit for all streams. #jira UETOOL-3881 #rb Johan.Duparc #preflight 619c0abe3a72199267381885 #ROBOMERGE-AUTHOR: anousack.kitisa #ROBOMERGE-SOURCE: CL 18269585 in //UE5/Release-5.0/... via CL 18269600 #ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v895-18170469) [CL 18269614 by anousack kitisa in ue5-release-engine-test branch]
23 lines
415 B
C#
23 lines
415 B
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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namespace UnrealBuildTool.Rules
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{
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public class GeometryCacheStreamer : ModuleRules
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{
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public GeometryCacheStreamer(ReadOnlyTargetRules Target) : base(Target)
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{
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PrivateDependencyModuleNames.AddRange(
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new string[]
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{
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"Core",
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"CoreUObject",
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"DeveloperSettings",
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"GeometryCache",
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"Slate",
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"SlateCore"
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}
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);
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}
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}
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}
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