Files
UnrealEngineUWP/Engine/Plugins/Experimental/ConsoleVariables/Source/ConsoleVariablesEditor/ConsoleVariablesEditor.build.cs
Marc Audy 0c3be2b6ad Merge Release-Engine-Staging to Test @ CL# 18240298
[CL 18241953 by Marc Audy in ue5-release-engine-test branch]
2021-11-18 14:37:34 -05:00

48 lines
853 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using System.IO;
using UnrealBuildTool;
public class ConsoleVariablesEditor : ModuleRules
{
public ConsoleVariablesEditor(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
"OutputLog"
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"Concert",
"ConcertSyncClient",
"ConcertSyncCore",
"ConcertTransport",
"AssetRegistry",
"AssetTools",
"CoreUObject",
"ContentBrowser",
"Engine",
"EditorStyle",
"EditorWidgets",
"InputCore",
"Kismet",
"Projects",
"PropertyEditor",
"Slate",
"SlateCore",
"ToolMenus",
"UnrealEd",
"WorkspaceMenuStructure"
}
);
}
}