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UnrealEngineUWP/Engine/Plugins/Experimental/ConsoleVariables/Source/ConsoleVariablesEditor/ConsoleVariablesEditor.build.cs

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// Copyright Epic Games, Inc. All Rights Reserved.
using System.IO;
using UnrealBuildTool;
public class ConsoleVariablesEditor : ModuleRules
{
public ConsoleVariablesEditor(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
"OutputLog"
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"Concert",
"ConcertSyncClient",
"ConcertSyncCore",
"ConcertTransport",
"AssetRegistry",
"AssetTools",
"CoreUObject",
"ContentBrowser",
"Engine",
"EditorStyle",
"EditorWidgets",
"InputCore",
"Kismet",
"Projects",
"PropertyEditor",
"Slate",
"SlateCore",
"ToolMenus",
"UnrealEd",
"WorkspaceMenuStructure"
}
);
}
}