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e545a45a8bb3f79165105bbd41b76df87bb7dff1
UnrealEngineUWP/Engine/Source/Developer/AssetTools
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Richard TalbotWatkin ee38b591f9 Change to "Create Child Blueprint Class" so that the new asset is created and set up for inline renaming in the Content Browser, instead of opening the Blueprint Editor with the default name.
#jira UE-11519 - Blueprints: RMB -> "Create Class based on this" in CB doesn't allow me to name the class

[CL 2517970 by Richard TalbotWatkin in Main branch]
2015-04-20 14:22:39 -04:00
..
Private
Change to "Create Child Blueprint Class" so that the new asset is created and set up for inline renaming in the Content Browser, instead of opening the Blueprint Editor with the default name.
2015-04-20 14:22:39 -04:00
Public
Fix issue where renamed assets were incorrectly absent from the "In Use By Level" filter in the Content Browser until toggling the filter on and off.
2015-04-10 06:55:02 -04:00
AssetTools.Build.cs
Moved Niagara to its own module; made curve access work; fixed various small things
2015-04-13 15:25:14 -04:00
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