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UnrealEngineUWP
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e545a45a8bb3f79165105bbd41b76df87bb7dff1
UnrealEngineUWP
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Engine
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Ben Marsh
e545a45a8b
Fix empty projects not having a ProjectID set by default.
...
[CL 2521253 by Ben Marsh in Main branch]
2015-04-22 12:28:12 -04:00
..
Developer
SCW fixes
2015-04-22 10:29:49 -04:00
Editor
Fix empty projects not having a ProjectID set by default.
2015-04-22 12:28:12 -04:00
Programs
UEPLAT-7 - OBB downloading code in Java
2015-04-22 11:14:29 -04:00
Runtime
Fix precision loss when using the OnlineJsonSerializer with large int32 and uint32 values
2015-04-22 12:14:07 -04:00
ThirdParty
License for Facebook SDK
2015-04-22 12:13:23 -04:00
UE4Client.Target.cs
Allow targets to opt-in to using a shared build environment with other targets. Doing so allows intermediates and precompiled libraries (including plugins) to be used in the current build. Also move plugin output files and intermediates into the plugin directory.
2015-04-16 11:55:56 -04:00
UE4Editor.Target.cs
Allow targets to opt-in to using a shared build environment with other targets. Doing so allows intermediates and precompiled libraries (including plugins) to be used in the current build. Also move plugin output files and intermediates into the plugin directory.
2015-04-16 11:55:56 -04:00
UE4Game.Target.cs
Allow targets to opt-in to using a shared build environment with other targets. Doing so allows intermediates and precompiled libraries (including plugins) to be used in the current build. Also move plugin output files and intermediates into the plugin directory.
2015-04-16 11:55:56 -04:00
UE4Server.Target.cs
Allow targets to opt-in to using a shared build environment with other targets. Doing so allows intermediates and precompiled libraries (including plugins) to be used in the current build. Also move plugin output files and intermediates into the plugin directory.
2015-04-16 11:55:56 -04:00