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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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e511e021ee558dfd5ae52c782e66a46b3e61e940
UnrealEngineUWP/Engine/Source/Runtime/GeometryCore/Private
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Jimmy Andrews 5bae2ab300 make sparse dynamic octree use range iteration to find relevant root cells for point containment and range queries, when there are enough root cells for this to make sense
#rb david.hill
#preflight 63bf9c094b018bfa80e42e39

[CL 23670550 by Jimmy Andrews in ue5-main branch]
2023-01-12 17:26:31 -05:00
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CompGeom
Add BRIO point ordering and update Delaunay2/3 to use it, to improve performance e.g. for grids of points
2023-01-07 13:23:14 -05:00
DynamicMesh
Fix "FDynamicMeshAttributeSet::EnableMatchingAttributes" losing generic attributes w/ bClearAttributes=true
2022-12-17 03:47:09 -05:00
Generators
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Implicit
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Intersection
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Parameterization
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Sampling
GeometryCore: add ability to return TriangleIDs of sample points in MeshSurfacePointSampling, and also add optional computation of barycentric coordinates for each sample
2022-12-05 13:19:41 -05:00
Spatial
make sparse dynamic octree use range iteration to find relevant root cells for point containment and range queries, when there are enough root cells for this to make sense
2023-01-12 17:26:31 -05:00
Util
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GeometryCoreModule.cpp
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IndexUtil.cpp
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MathUtil.cpp
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