Files
UnrealEngineUWP/Engine/Source/Developer/SourceCodeAccess/Private/SourceCodeAccessSettings.h
Jack Porter 9d2ebe90d2 Merging //UE4/Dev-Main to Dev-Mobile (//UE4/Dev-Mobile)
#rb None
#jira 0

[CL 5396125 by Jack Porter in Dev-Mobile branch]
2019-03-14 00:59:16 -04:00

19 lines
534 B
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "UObject/Object.h"
#include "SourceCodeAccessSettings.generated.h"
UCLASS(config=EditorSettings)
class USourceCodeAccessSettings : public UObject
{
GENERATED_UCLASS_BODY()
/** The source code editor we prefer to use. */
UPROPERTY(Config, EditAnywhere, Category="Source Code Editor", meta=(DisplayName="Source Code Editor", ConfigRestartRequired = true))
FString PreferredAccessor;
};