Files
UnrealEngineUWP/Engine/Source/Programs/Enterprise/Datasmith/DatasmithRevitExporter
emil kirichev 0a4ecf9623 Datasmith Revit: Export User Defined Collection of Metadata
#jira UETOOL-3934
#rb JeanLuc.Corenthin
#preflight 61e13000341d372424fca772

#ROBOMERGE-AUTHOR: emil.kirichev
#ROBOMERGE-SOURCE: CL 18615949 in //UE5/Release-5.0/... via CL 18615952 via CL 18615956
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v899-18417669)

[CL 18615964 by emil kirichev in ue5-main branch]
2022-01-14 05:54:57 -05:00
..

// Copyright Epic Games, Inc. All Rights Reserved.

Since the Datasmith Revit Exporter is programmed in C#, the standard build process just runs a post-build step to build
in batch the release configuration of Visual Studio C# project file DatasmithRevit<year>\DatasmithRevit<year>.csproj.

To develop the C# code, it is preferable to directly open DatasmithRevit<year>\DatasmithRevit<year>.csproj in Visual Studio.

The Visual Studio C# project automatically includes all the Datasmith Revit Exporter C# files from project directory Private
and all the Datasmith Facade C# files from directory Enterprise\Binaries\Win64\DatasmithFacadeCSharp\Public.

Outside of Epic Games, environment variable Revit_<year>_API must be set to the Revit API third party directory
on the developer's workstation.

Inside of Epic Games, when opening the Visual Studio C# project directly, environment variable Revit_<year>_API must be set
to the developer's Perforce workspace directory Enterprise\Source\ThirdParty\NotForLicensees\Revit\Revit_<year>_API.

At this time, <year> can be in the range [2018..2022].