Files
UnrealEngineUWP/Engine/Source/Runtime/RenderCore/Private/CustomResourcePool.cpp
christopher waters 1f21b73b25 Ran IWYU on RHI and RenderCore, private only.
#preflight 63d358c85c69f453c1f79c37

[CL 23889591 by christopher waters in ue5-main branch]
2023-01-27 14:54:10 -05:00

16 lines
352 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "CustomResourcePool.h"
#include "CoreGlobals.h"
ICustomResourcePool* GCustomResourcePool = nullptr;
void ICustomResourcePool::TickPoolElements(FRHICommandListImmediate& RHICmdList)
{
check(IsInRenderingThread());
if (GCustomResourcePool)
{
GCustomResourcePool->Tick(RHICmdList);
}
}