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UnrealEngineUWP/Engine/Source/Runtime/RenderCore/Private/CustomResourcePool.cpp

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// Copyright Epic Games, Inc. All Rights Reserved.
#include "CustomResourcePool.h"
#include "CoreGlobals.h"
ICustomResourcePool* GCustomResourcePool = nullptr;
void ICustomResourcePool::TickPoolElements(FRHICommandListImmediate& RHICmdList)
{
check(IsInRenderingThread());
if (GCustomResourcePool)
{
GCustomResourcePool->Tick(RHICmdList);
}
}