Files
UnrealEngineUWP/Engine/Source/Runtime/Experimental/JsonObjectGraph/JsonObjectGraph.Build.cs
dan oconnor f4bac88b9a Experimental routine to stringify a list of 'root objects'
#jira UE-173782
#rb jordan.hoffmann
#rnx

[CL 35411474 by dan oconnor in ue5-main branch]
2024-08-08 18:48:00 -04:00

28 lines
454 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class JsonObjectGraph : ModuleRules
{
public JsonObjectGraph(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"CoreUObject",
"Json"
}
);
}
}